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Programme Specification for 2010/11

BSc (Hons) Computing with Games Development
Programme Leader: Dr Chris Koulopoulos

Over the last decade the multimedia and entertainment sector, including computer games, has grown to be a multi-billion dollar global industry employing thousands of computer programmers, designers and multimedia specialists.

Looking at the requirement of the games industry, it becomes clear that, although traditional programming expertise is still needed, the industry requires a new range of skills including the understanding of user interfaces, user requirements, graphics, animation and virtual reality, together with a proficiency in audio and video production techniques that traditional computer science graduates lack.

This degree programme helps students to understand the fundamentals of game development and the production of game media elements. Students also develop skills in related technologies such as animation, virtual reality and audio-visual production techniques.

What's the difference between ...
BSc (Hons) Computing with Games Development and other computing programmes?


Typical content
The following is an indication of current programme content. However, the rapidly changing nature of the subject area means that both the courses offered, and individual course content, are likely to change in future years. Finally note that certain combinations of options may not be available.
For details of timetabling and study patterns, see the timetables page. All courses are 30 credits unless otherwise stated.

Year One

Year Two

60 credits of options chosen from:

Optional Sandwich Year

For students who choose a sandwich degree, the third year is spent in industry or business on a fully paid work placement, which we help to arrange.

Year Three


Specifics

Entry requirements
160 UCAS points at A-level. English & maths GCSEs at grade C.
See the School entry requirements for more details.

Professional recognition
BCS CITP logo This degree has full CITP accreditation from the British Computer Society (BCS), the chartered body responsible for establishing and maintaining technical and ethical standards in the computing profession. This means that on successful graduation from this degree, you will have fulfilled the academic requirement for registration as a Chartered IT Professional (CITP).

Career opportunities
Career opportunities exist in the games industry focused on the computing input into the development of modern interactive computer games. Additionally, many mainstream computing areas such as IT support and consultancy, and internet and e-commerce applications provide career paths for graduates of this course. Graduates can expect to work as independent consultants or in teams with other computer, multimedia and creative industries professionals to build and support modern games development.

Location
This degree programme is based in the Department of Computer Science, School of Computing & Mathematical Sciences, Greenwich Campus, Old Royal Naval College, Greenwich, London SE10 9LS.

Study mode
3 years full-time / 4 years sandwich / 6 years part-time

JACS/UCAS code
BSc (Hons) Computing with Games Development - G4G6 BSc/CWGD